Telltale has announced they have acquired the London-based game developer and video technology company Flavourworks for an undisclosed amount
Read More »The Ukraine Pavilion will make its first appearance at gamescom 2023
Ukraine’s games industry has announced that it will have an official booth presence at the gamescom industry trade show for the first time ever
Read More »Regional Spotlight: Hamburg
What’s it like to make games in Europe’s biggest non-capital city in Europe’s largest games market? Richie Shoemaker quizzed three local studios in the hope of finding out
Read More »Q&A: Women in Games – Keywords Studios on why celebrating the achievements of women in the industry is important
Ahead of next month’s Women In Games Annual Conference, Vince Pavey asks a panel of 2023’s award nominees from Keywords Studios about why it is important we keep celebrating the achievements of women in the industry
Read More »Geoff Keighley on what makes gamescom Opening Night Live special, and why there’s no Autumn Game Fest
Ahead of this year's gamescom Opening Night Live showcase, Geoff Keighley has taken the time to talk to Vince Pavey from MCV/DEVELOP about how, when and why the live show happens each year
Read More »When We Made… Miasma Chronicles
Lee Varley, game director of Miasma Chronicles tells post-apocalypse survivor Vince Pavey about The Bearded Ladies’ latest tactical adventure
Read More »Oh! What A Lovely War Game: Petroglyph Games on The Great War: The Western Front and more
As the lead programmer on the seminal Command & Conquer and the founder and creative director of Westwood successor Petroglyph Games, Joe Bostic knows a thing or two about RTS games. Richie Shoemaker interrogates him on the most recent
Read More »Do we need a secondary market for digital video games?
Nicholas Gilot, co-CEO of the Ultra.io gaming hub, insists there’s considerable interest in secondary digital games sales and publishers don’t ever have to lose out
Read More »Mobile Developer Seeks Profit For Fun and Games: Amuzo Games on how to make a profit
After three years working with the biggest hyper-casual game publishers in the business, Peter Phillips, MD of Amuzo Games, has some sage advice for small developers looking to make an elusive profit
Read More »Is the problem of music licencing licked?
Dropping the last vowel in a word to effect a cool company name is so 2014, but when it comes to music licensing, CEO Paul Sampson insists Lickd is the future
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